Behind every avatar is a real person

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One of the papers I wrote back in school discusses the security issues and considerations that should be kept in mind when playing online games, as I was (and still am) fascinated about the millions of people playing a game together without actually knowing eachother. I looked at the subject from a security point-of-view; namely how secure the software is and what the possibilities of attack and abuse are. Now, Susan Brenner announced the publication of her article 'Fantasy Crime' in he Vanderbilt Journal of Entertainment and Technology Law’s Fall 2008 issue (Vol. 11 No. 1). The article will "analyse activities in virtual worlds that would constitute crime if they were committed in the real world." Having read the draft (available here), I think it very nicely complements with the paper I wrote, as Ms. Brenner's article looks at things from a judicial point of view.

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